JonyBIgooD - 22 Mars 2014, 2:18
Créer des Explosions Spawn
Class Name de l'explosif setVelocity [x, y, z];
Bo_GBU12_LGB = createVehicle ["Bo_GBU12_LGB", getMarkerPos "mkr_bomb", [], 0 "CAN COLLIDE"]; Bo_GBU12_LGB setVelocity [0,0,-1000];