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Armée de l'Ombre



Résultats de la recherche (239 résultats)

GMC
28 Mars 2013, 0:46

http://membresado.free.fr/upload_images/images/max/1305869375_iller.jpg

ADO© Armes_A3



Intégration Famas F1:
Image

http://membresado.free.fr/upload_images/images/min/1357320784_gmc.jpg

Création Item Laser Pirate:
Image

Création Item ACOG:
Image

Création Item Lampe Torche:
Image

Création Item Silencieux:
Image

Création Item Scrome J4:
Image

Création Item M203:
Image

Création Item Eotech:
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Création Item Aimpoint:
Image

GMC
26 Mars 2013, 6:48
Salut Gamerz,

pour un test en solo contacte moi via steam GMC73 (ADOGMC) pour une clé lite pour arma3..
On peut faire la manipe via TS.

Cordialement.
GMC
24 Mars 2013, 23:18
http://membresado.free.fr/upload_images/images/min/1308472230_gmc.jpg

Vs 7.0 (non binariser)



Lien de téléchargement Vs 7.0

- non binariser: Problême avec Bis et la binarisation des Addons.
GMC
12 Mars 2013, 6:52
oOHHH!!!!! Cool :fsb2_drink: :fsb2_drink: :fsb2_drink: :fsb2_drink:
GMC
09 Mars 2013, 12:36
Commande pour supprimer tout dans l'inventaire.

removeAllAssignedItems player;    // Supprimer les Items.
removeUniform player;             // Supprimer l'uniforme.
removeVest player;                // Supprimer la veste.
removeBackpack player;            // Supprimer le sac.
removeAllWeapons player;          // Supprimer les armes et munitions. 
removeAllContainers player        // Supprimer quipements hors casque et Items.
GMC
09 Mars 2013, 9:17
config .cpp pour une veste

class cfgWeapons
{
	class ItemCore;	                // External class reference
	class InventoryItem_Base_F;	// External class reference
	class HeadgearItem;
	class Uniform_Base;
	class UniformItem;
	class Vest_Base;
	class VestItem;
	


	class U_DDAM_Vest: Vest_Base
	{
		scope = 2;
		displayName = "Name Your Vest";
		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_tshirt_ca.paa"; // or where ever you got a picture
		model = "\YourFolderName\Na.p3d";

			class ItemInfo: VestItem
			{
				uniformModel = "\ddam_gear\NameOfVest.p3d";
				containerClass = "Supply100"; // or what ever space it got
				mass = 50;
				armor = "5*0.5"; // if bodyarmor various calues can be used
				passThrough = 0.7; // how much the vest stops a bullet going through
			};
	};
};
GMC
09 Mars 2013, 9:16
config.cpp pour Casque.


enum {
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};

class CfgPatches
{
	class My_Helmet
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {};
	};
};

class cfgWeapons
{
	class ItemCore; 		// External class reference
	class InventoryItem_Base_F; 	// External class reference
	class HeadgearItem;

	class My_new_helmet : ItemCore
	{
		scope = 2;
		weaponPoolAvailable = 1;
		displayName = "Superawesome Helmet";
		picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.pa a";
		model = "\my_helmet\headgear_b_myhelmet";

		class ItemInfo : HeadgearItem
		{
			mass = 100;
		uniformModel = "\my_helmet\headgear_b_myhelmet";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
		};
	};
};
GMC
09 Mars 2013, 1:25
Model .CFG d'un soldat Arma3.

Source:http://forums.bistudio.com/sho...-Tutorial/page4

class CfgSkeletons
{
	class Default
	{
		isDiscrete = 1;
		skeletonInherit = "";
		skeletonBones[] = {};
	};
	class OFP2_ManSkeleton
	{
		isDiscrete = 0;
		skeletonInherit = "";
		skeletonBones[] =
		{
			"Pelvis","",
			"Spine","Pelvis",
			"Spine1","Spine",
			"Spine2","Spine1",
			"Spine3","Spine2",
			"Camera","Pelvis",
			"weapon","Spine1",
			"launcher","Spine1",
		//Head skeleton in hierarchy
			"neck","Spine3",
			"neck1","neck",
			"head","neck1",
		//New facial features
			"Face_Hub","head",
			"Face_Jawbone","Face_Hub",
			"Face_Jowl","Face_Jawbone",
			"Face_chopRight","Face_Jawbone",
			"Face_chopLeft","Face_Jawbone",
			"Face_LipLowerMiddle","Face_Jawbone",
			"Face_LipLowerLeft","Face_Jawbone",
			"Face_LipLowerRight","Face_Jawbone",
			"Face_Chin","Face_Jawbone",
			"Face_Tongue","Face_Jawbone",
			"Face_CornerRight","Face_Hub",
			"Face_CheekSideRight","Face_CornerRight",
			"Face_CornerLeft","Face_Hub",
			"Face_CheekSideLeft","Face_CornerLeft",
			"Face_CheekFrontRight","Face_Hub",
			"Face_CheekFrontLeft","Face_Hub",
			"Face_CheekUpperRight","Face_Hub",
			"Face_CheekUpperLeft","Face_Hub",
			"Face_LipUpperMiddle","Face_Hub",
			"Face_LipUpperRight","Face_Hub",
			"Face_LipUpperLeft","Face_Hub",
			"Face_NostrilRight","Face_Hub",
			"Face_NostrilLeft","Face_Hub",
			"Face_Forehead","Face_Hub",
			"Face_BrowFrontRight","Face_Forehead",
			"Face_BrowFrontLeft","Face_Forehead",
			"Face_BrowMiddle","Face_Forehead",
			"Face_BrowSideRight","Face_Forehead",
			"Face_BrowSideLeft","Face_Forehead",
			"Face_Eyelids","Face_Hub",
			"Face_EyelidUpperRight","Face_Hub",
			"Face_EyelidUpperLeft","Face_Hub",
			"Face_EyelidLowerRight","Face_Hub",
			"Face_EyelidLowerLeft","Face_Hub",
			"EyeLeft","Face_Hub",
			"EyeRight","Face_Hub",			
		//Left upper side
			"LeftShoulder","Spine3",
			"LeftArm","LeftShoulder",
			"LeftArmRoll","LeftArm",
			"LeftForeArm","LeftArmRoll",
			"LeftForeArmRoll","LeftForeArm",
			"LeftHand","LeftForeArmRoll",
			"LeftHandRing","LeftHand",
			"LeftHandRing1","LeftHandRing",
			"LeftHandRing2","LeftHandRing1",
			"LeftHandRing3","LeftHandRing2",
			"LeftHandPinky1","LeftHandRing",
			"LeftHandPinky2","LeftHandPinky1",
			"LeftHandPinky3","LeftHandPinky2",
			"LeftHandMiddle1","LeftHand",
			"LeftHandMiddle2","LeftHandMiddle1",
			"LeftHandMiddle3","LeftHandMiddle2",
			"LeftHandIndex1","LeftHand",
			"LeftHandIndex2","LeftHandIndex1",
			"LeftHandIndex3","LeftHandIndex2",
			"LeftHandThumb1","LeftHand",
			"LeftHandThumb2","LeftHandThumb1",
			"LeftHandThumb3","LeftHandThumb2",
		//Right upper side
			"RightShoulder","Spine3",
			"RightArm","RightShoulder",
			"RightArmRoll","RightArm",
			"RightForeArm","RightArmRoll",
			"RightForeArmRoll","RightForeArm",
			"RightHand","RightForeArmRoll",
			"RightHandRing","RightHand",
			"RightHandRing1","RightHandRing",
			"RightHandRing2","RightHandRing1",
			"RightHandRing3","RightHandRing2",
			"RightHandPinky1","RightHandRing",
			"RightHandPinky2","RightHandPinky1",
			"RightHandPinky3","RightHandPinky2",
			"RightHandMiddle1","RightHand",
			"RightHandMiddle2","RightHandMiddle1",
			"RightHandMiddle3","RightHandMiddle2",
			"RightHandIndex1","RightHand",
			"RightHandIndex2","RightHandIndex1",
			"RightHandIndex3","RightHandIndex2",
			"RightHandThumb1","RightHand",
			"RightHandThumb2","RightHandThumb1",
			"RightHandThumb3","RightHandThumb2",
		//Left lower side
			"LeftUpLeg","Pelvis",
			"LeftUpLegRoll","LeftUpLeg",
			"LeftLeg","LeftUpLegRoll",
			"LeftLegRoll","LeftLeg",
			"LeftFoot","LeftLegRoll",
			"LeftToeBase","LeftFoot",
		//Right lower side
			"RightUpLeg","Pelvis",
			"RightUpLegRoll","RightUpLeg",
			"RightLeg","RightUpLegRoll",
			"RightLegRoll","RightLeg",
			"RightFoot","RightLegRoll",
			"RightToeBase","RightFoot"
		};

		// location of pivot points (local axes) for hierarchical animation
		pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
  	};
};

class CfgModels
{
	class Default
	{
		sectionsInherit="";
		sections[] = {};
		skeletonName = "";
	};
	class ArmaMan : Default
	{
		htMin = 60;          // Minimum half-cooling time (in seconds)
		htMax = 1800;        // Maximum half-cooling time (in seconds)
		afMax = 30;          // Maximum temperature in case the model is alive (in celsius)
		mfMax = 0;           // Maximum temperature when the model is moving (in celsius)
		mFact = 1;           // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
		tBody = 37;  	     // Metabolism temperature of the model (in celsius)

		sections[] =
		{
			"osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands",
			"clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head"
		};
		skeletonName = "OFP2_ManSkeleton";
	};
};


GMC
07 Mars 2013, 23:40
GMC
06 Mars 2013, 13:41
Merci Beaucul.. oups beaucoup :fsb2_clown:
GMC
26 Décembre 2012, 13:11
GMC
05 Juin 2012, 6:16
Aprês ma new config...
http://d1ylr6sba64qi3.cloudfront.net/global/assets/images/graphs/mp_7.gif

Processeur: I7 3820
Mémoire vive: 8,00 Go DDR3 G.SKill 16000Mhz
Graphiques: Asus GTX 670 - 2Go
OS: Windows 7 à‰dition Intégrale

:fsb2_smyle:
GMC
14 Avril 2012, 11:57
:fr:

http://d1ylr6sba64qi3.cloudfront.net/global/assets/images/graphs/mf_2.gif

Ici


Plus d'informations à propos de mon ordinateur :

Processeur AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
Mémoire vive 3,00 Go
Graphiques ATI Radeon HD 4870 vaporX 512Mo
Windows 7 à‰dition Intégrale
GMC
28 Mai 2011, 8:48
:fsb2_drink: Ahhh! quand même...
GMC
06 Septembre 2010, 19:37
http://membresado.free.fr/images/images/min/1283794628_adogmc.jpg


Ma configuration :

1. Boitier : Antec P183
2. Alimentation : 500W
3. Processeur : AMD athlon X2 6400+ black édition 3.2GHz
4. Carte mêre : MSI K9N SLI platinum
5. Disque dur : Seagate SCSI 150Go & Maxtor SCSI 190GO
6. Disque dur externe :N/A
7. Lecteur : Cibox DVD/Rw
8. Ventirad : Zalman CNPS9900 Led
9. Mémoires : G.Skill & Corsair 2x2 Go DDR2
10. Carte graphique : ATI Radeon SAPPHIRE TOXIC HD 4870 512MB GDDR5 PCI-E.

Mes périphéries :

1. Souris : Logitech invisible Optic
2. Clavier : Logitec "Acces Keyboard"
3. Casque micro : Steelseries 5H
4. Ecran : HP W1907V
5. Watercooling : Réservoir & radiateur fabrication maison.
watterblocks CPU : EK Supreme



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