Version haut débit de: Armée de l'Ombre
Aide - Rechercher - Membres

Ecusson d'épaule en MP

Reapy (13 Avril 2015, 22:29)
Il suffit de faire un script que vous lancez uniquement sur le serveur:

// SET INSIGNIA ON UNITS UNIFORMS:


if (!isServer) exitWith {};


[[ ado1_1, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_2, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_3, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_4, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_5, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_6, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_7, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_8, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_9, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_10, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
[[ ado1_11, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;


ado1_x = Nom de l'unité

Plusieurs insignes sont disponibles dans le jeu:
"TFAegis" - Combined force of NATO and AAF which operated on Stratis and Altis at the beginning of Episode 1 and in the Bootcamp campaign.
"111thID" - NATO division which dispatched one brigade to liberate Altis in Episode 3 - Win of the Arma 3 campaign.
"GryffinRegiment" - CSAT regiment that occupied Altis in episodes 2 and 3 of the Arma 3 campaign.
"BI" - Bohemia Interactive glyph
"Curator" - Zeus eye
"MANW" - Make Arma Not War competition logo
Rewan (14 Avril 2015, 5:25)
Merci Reapy ! :fsb2_oui:
GMC (14 Avril 2015, 7:17)
Rappelle des insignes ADO©


//------------------------------------------------------------------------------------------------------------------------------------------------
// Insignes ADO©
//------------------------------------------------------------------------------------------------------------------------------------------------
// this setobjecttexture [1,"\ado_cos3\textures\camp\ADO.paa"];

ADO_Patch_ADO: texture = "\ado_cos3\textures\camp\ADO.paa";
ADO_Patch_ADO1: texture = "\ado_cos3\textures\camp\ADO_a3.paa";
ADO_Patch_ecu_lezard: texture = "\ado_cos3\textures\camp\ecu_lezard.paa";
ADO_Patch_ecu_tig: texture = "\ado_cos3\textures\camp\ecu_tig.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_1RCP: texture = "\ado_cos3\textures\camp\1RCP.paa";
ADO_Patch_1RDP: texture = "\ado_cos3\textures\camp\1RDP.paa";
ADO_Patch_1rpima: texture = "\ado_cos3\textures\camp\1rpima.paa";
ADO_Patch_2_REP: texture = "\ado_cos3\textures\camp\2_REP.paa";
ADO_Patch_11_BP: texture = "\ado_cos3\textures\camp\11_BP.paa";
ADO_Patch_13_RDP: texture = "\ado_cos3\textures\camp\13_RDP.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_belgique: texture = "\ado_cos3\textures\camp\Belgique.paa";
ADO_Patch_france: texture = "\ado_cos3\textures\camp\france.paa";
ADO_Patch_france_bv: texture = "\ado_cos3\textures\camp\france_bv.paa";
ADO_Patch_france_ir: texture = "\ado_cos3\textures\camp\france_ir.paa";
ADO_Patch_africa1: texture = "\ado_cos3\textures\camp\africa1.paa";
ADO_Patch_africa2: texture = "\ado_cos3\textures\camp\africa2.paa";
ADO_Patch_africa3: texture = "\ado_cos3\textures\camp\africa3.paa";
ADO_Patch_africa4: texture = "\ado_cos3\textures\camp\africa4.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_onu: texture = "\ado_cos3\textures\camp\onu.paa";
ADO_Patch_otan: texture = "\ado_cos3\textures\camp\otan.paa";};
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_cpa_10: texture = "\ado_cos3\textures\camp\cpa_10.paa";
ADO_Patch_commando: texture = "\ado_cos3\textures\camp\commando.paa";
ADO_Patch_cos: texture = "\ado_cos3\textures\camp\cos.paa";
ADO_Patch_cos_op: texture = "\ado_cos3\textures\camp\cos_op.paa";
ADO_Patch_infmarine: texture = "\ado_cos3\textures\camp\infmarine.paa";
ADO_Patch_legion: texture = "\ado_cos3\textures\camp\legion.paa";
ADO_Patch_gign: texture = "\ado_cos3\textures\camp\gign.paa";
ADO_Patch_gign2: texture = "\ado_cos3\textures\camp\gign2.paa";
ADO_Patch_gign3: texture = "\ado_cos3\textures\camp\gign3.paa";
ADO_Patch_gign4: texture = "\ado_cos3\textures\camp\gign4.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_hubert: texture = "\ado_cos3\textures\camp\hubert.paa";
ADO_Patch_jaubert: texture = "\ado_cos3\textures\camp\jaubert.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_f_la_fayette: texture = "\ado_cos3\textures\camp\f_la_fayette.paa";
ADO_Patch_grpe_tactique_Barkhane: texture = "\ado_cos3\textures\camp\grpe_tactique_Barkhane.paa";
ADO_Patch_GCM: texture = "\ado_cos3\textures\camp\GCM.paa";
//------------------------------------------------------------------------------------------------------------------------------------------------
ADO_Patch_opx_serval: texture = "\ado_cos3\textures\camp\operation_serval.paa";
ADO_Patch_opx_epervier: texture = "\ado_cos3\textures\camp\operation_epervier.paa";
ADO_Patch_opx_barkhane: texture = "\ado_cos3\textures\camp\operation_Barkhane.paa";
ADO_Patch_opx_sangaris1: texture = "\ado_cos3\textures\camp\operation_sangaris1.paa";
ADO_Patch_opx_sangaris2: texture = "\ado_cos3\textures\camp\operation_sangaris2.paa";
Reapy (14 Avril 2015, 17:52)
Ne serait-il pas possible de les intégrer suivant le nouveau mode de gestion des insignes par BIS ?
ArmA3 Unit Insignia
GMC (14 Avril 2015, 19:13)
C'est déjà intégrer comme çà dans l'addon ADO© :fsb2_smyle:
Reapy (14 Avril 2015, 20:11)
Ah ok j'avais pas compris, je croyais qu'il fallait rentrer le path des textures.
GMC (14 Avril 2015, 20:49)
exemple:

[this,"ADO_Patch_ADO"] call BIS_fnc_setUnitInsignia;
[this,"ADO_Patch_1RCP"] call BIS_fnc_setUnitInsignia;