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		<title><![CDATA[Ecusson d'épaule en MP]]></title>
		<description><![CDATA[<b><u>exemple:</u></b><br />
<br />
[this,"ADO_Patch_ADO"] call BIS_fnc_setUnitInsignia;<br />
[this,"ADO_Patch_1RCP"] call BIS_fnc_setUnitInsignia;]]></description>
		<language><![CDATA[fr]]></language>
		<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=rss&amp;mode=topic&amp;id=8784]]></link>
		<lastBuildDate><![CDATA[Tue, 14 Apr 2015 21:49:12]]></lastBuildDate>
		<generator><![CDATA[FSB 2]]></generator>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[<b><u>exemple:</u></b> 
 
[this,"ADO_Patch_ADO"] call BIS_fnc_setUnitInsignia; 
[this,"ADO_Patch_1RCP"] call BIS_fnc_setUnitInsignia;]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79034#p79034]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 21:49:12]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79034#p79034]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[Ah ok j'avais pas compris, je croyais qu'il fallait rentrer le path des textures.]]></description>
			<author><![CDATA[staff@clan-ado.fr Reapy]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79033#p79033]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 21:11:57]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79033#p79033]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[C'est déjà   intégrer comme çà  dans l'addon ADOÂ© <img src="images/smileys/fsb2_smyle.gif" title=":fsb2_smyle:" alt=":fsb2_smyle:" />]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79031#p79031]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 20:13:55]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79031#p79031]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[Ne serait-il pas possible de les intégrer suivant le nouveau mode de gestion des insignes par BIS ? 
<a href="https://community.bistudio.com/wiki/Arma_3_Unit_Insignia" class="fsbcode_url" title="https://community.bistudio.com/wiki/Arma_3_Unit_Insignia" target="_blank">ArmA3 Unit Insignia</a>]]></description>
			<author><![CDATA[staff@clan-ado.fr Reapy]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79030#p79030]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 18:52:11]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79030#p79030]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[Rappelle des insignes ADOÂ© 
 
 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
// 									Insignes ADOÂ© 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
//  this setobjecttexture [1,"\ado_cos3\textures\camp\ADO.paa"]; 
 
ADO_Patch_ADO:                              texture = "\ado_cos3\textures\camp\ADO.paa";  
ADO_Patch_ADO1:                              texture = "\ado_cos3\textures\camp\ADO_a3.paa";  
ADO_Patch_ecu_lezard:                       texture = "\ado_cos3\textures\camp\ecu_lezard.paa";  
ADO_Patch_ecu_tig:                          texture = "\ado_cos3\textures\camp\ecu_tig.paa";  
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_1RCP:                             texture = "\ado_cos3\textures\camp\1RCP.paa";  
ADO_Patch_1RDP:                             texture = "\ado_cos3\textures\camp\1RDP.paa";  
ADO_Patch_1rpima:                           texture = "\ado_cos3\textures\camp\1rpima.paa";  
ADO_Patch_2_REP:                            texture = "\ado_cos3\textures\camp\2_REP.paa";  
ADO_Patch_11_BP:                            texture = "\ado_cos3\textures\camp\11_BP.paa"; 
ADO_Patch_13_RDP:                           texture = "\ado_cos3\textures\camp\13_RDP.paa";  
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_belgique:                         texture = "\ado_cos3\textures\camp\Belgique.paa";  
ADO_Patch_france:                           texture = "\ado_cos3\textures\camp\france.paa";  
ADO_Patch_france_bv:                        texture = "\ado_cos3\textures\camp\france_bv.paa";  
ADO_Patch_france_ir:                        texture = "\ado_cos3\textures\camp\france_ir.paa";  
ADO_Patch_africa1:                          texture = "\ado_cos3\textures\camp\africa1.paa"; 
ADO_Patch_africa2:                          texture = "\ado_cos3\textures\camp\africa2.paa";  
ADO_Patch_africa3:                          texture = "\ado_cos3\textures\camp\africa3.paa";  
ADO_Patch_africa4:                          texture = "\ado_cos3\textures\camp\africa4.paa"; 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_onu:                              texture = "\ado_cos3\textures\camp\onu.paa";  
ADO_Patch_otan:                             texture = "\ado_cos3\textures\camp\otan.paa";}; 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_cpa_10:                           texture = "\ado_cos3\textures\camp\cpa_10.paa";  
ADO_Patch_commando:                         texture = "\ado_cos3\textures\camp\commando.paa";  
ADO_Patch_cos:                              texture = "\ado_cos3\textures\camp\cos.paa";  
ADO_Patch_cos_op:                           texture = "\ado_cos3\textures\camp\cos_op.paa";  
ADO_Patch_infmarine:                        texture = "\ado_cos3\textures\camp\infmarine.paa";  
ADO_Patch_legion:                           texture = "\ado_cos3\textures\camp\legion.paa";  
ADO_Patch_gign:                             texture = "\ado_cos3\textures\camp\gign.paa";  
ADO_Patch_gign2:                            texture = "\ado_cos3\textures\camp\gign2.paa";  
ADO_Patch_gign3:                            texture = "\ado_cos3\textures\camp\gign3.paa";  
ADO_Patch_gign4:                            texture = "\ado_cos3\textures\camp\gign4.paa";  
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_hubert:                           texture = "\ado_cos3\textures\camp\hubert.paa"; 
ADO_Patch_jaubert:                          texture = "\ado_cos3\textures\camp\jaubert.paa"; 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_f_la_fayette:                     texture = "\ado_cos3\textures\camp\f_la_fayette.paa";  
ADO_Patch_grpe_tactique_Barkhane:           texture = "\ado_cos3\textures\camp\grpe_tactique_Barkhane.paa";  
ADO_Patch_GCM:                              texture = "\ado_cos3\textures\camp\GCM.paa"; 
//------------------------------------------------------------------------------------------------------------------------------------------------ 
ADO_Patch_opx_serval:                       texture = "\ado_cos3\textures\camp\operation_serval.paa";  
ADO_Patch_opx_epervier:                     texture = "\ado_cos3\textures\camp\operation_epervier.paa";  
ADO_Patch_opx_barkhane:                     texture = "\ado_cos3\textures\camp\operation_Barkhane.paa";  
ADO_Patch_opx_sangaris1:                    texture = "\ado_cos3\textures\camp\operation_sangaris1.paa";  
ADO_Patch_opx_sangaris2:                    texture = "\ado_cos3\textures\camp\operation_sangaris2.paa";]]></description>
			<author><![CDATA[staff@clan-ado.fr GMC]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79026#p79026]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 08:17:05]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79026#p79026]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[Merci Reapy ! <img src="images/smileys/fsb2_oui.gif" title=":fsb2_oui:" alt=":fsb2_oui:" />]]></description>
			<author><![CDATA[staff@clan-ado.fr Rewan]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79025#p79025]]></link>
			<pubDate><![CDATA[Tue, 14 Apr 2015 06:25:17]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79025#p79025]]></guid>
		</item>
		<item>
			<title><![CDATA[Ecusson d'épaule en MP]]></title>
			<description><![CDATA[Il suffit de faire un script que vous lancez uniquement sur le serveur: 
 
<div class="code"><div class="code_title">Code (<a href="#" onclick="selectCode(this.parentNode.parentNode.getElementsByTagName('PRE')[0]); return false">Sélectionner</a>)</div><pre class="code_content">// SET INSIGNIA ON UNITS UNIFORMS&#58;


if &#40;!isServer&#41; exitWith {};


&#91;&#91; ado1_1, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_2, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_3, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_4, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_5, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_6, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_7, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_8, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_9, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_10, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;
&#91;&#91; ado1_11, "111thID"&#93;, "BIS_fnc_setUnitInsignia", nil, true, true&#93; call BIS_fnc_MP;</pre></div> 
 
ado1_x = Nom de l'unité 
 
Plusieurs insignes sont disponibles dans le jeu: 
"TFAegis" - Combined force of NATO and AAF which operated on Stratis and Altis at the beginning of Episode 1 and in the Bootcamp campaign. 
"111thID" - NATO division which dispatched one brigade to liberate Altis in Episode 3 - Win of the Arma 3 campaign. 
"GryffinRegiment" - CSAT regiment that occupied Altis in episodes 2 and 3 of the Arma 3 campaign. 
"BI" - Bohemia Interactive glyph 
"Curator" - Zeus eye 
"MANW" - Make Arma Not War competition logo]]></description>
			<author><![CDATA[staff@clan-ado.fr Reapy]]></author>
			<link><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79024#p79024]]></link>
			<pubDate><![CDATA[Mon, 13 Apr 2015 23:29:36]]></pubDate>
			<guid isPermaLink="false"><![CDATA[http://www.clan-ado.fr/forum//index.php?p=topic&amp;p_id=79024#p79024]]></guid>
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